Crash into you
Update (Jan 20th): if you're still looking for games to review, I am fairly sure I have had enough eyes on this by now and likely won't learn that much more from further feedback. Still glad to receive feedback, but the game will probably benefit more from fresh eyes at a future stage of development.
A prototype visual novel thingy with placeholder art. It includes a draft of the first scene of a meet-cute yuri romance, which serves more as an illustrative example for the gameplay than a fully fleshed out story.
Note that I designed the game primarily to be played with a gamepad, but a mouse will also work.
I am looking to answer a few questions with this prototype:
- Do the mechanics and the story telling complement each other? Do they clash in some way? How?
- Are the mechanics engaging enough?
- Do the mechanics detract from the story?
- Does the timeout fit into the game?
Asset credits
- Character art: sutemo
- Background sources: Marketplace, Café
| Status | Prototype |
| Platforms | HTML5 |
| Author | Myonenpixel |
| Genre | Visual Novel |
| Made with | Godot |
| Tags | Romance, Yuri |
| Content | No generative AI was used |

Comments
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Hey just gave it a try! I'll preface that I haven't played any VN before in case that might matter.
For me it's hard to tell if they compliment each other in this short scene. And the closest I think would qualify as clashing is when it was getting to 3+ letters I was only focused on seeing what looked like the hardest choice at a glance and not reading all the choices for the sake of speed, but I assume the point is to go for the hardest choice.
I was for sure engaged, I was a little on edge after every dialogue in case I had to input the letters. I think there is a interesting squeeze and release that happens though, like inputting the letters is stressful and then reading the dialogue after is the reward.
I'm not sure what the "timeout" you mention is, maybe I missed it. If it's the letter input minigame itself though I think it's fits.
Thank you for the feedback!
And yes, by “timeout” I meant the aspect of the letter input where some choices disappear after the timer runs out.
I would really like to try this, but pressing "a" or left only works the first press and not the second for some reason!
That is unfortunate, probably tricky to debug without looking at your setup though. Would you mind telling me what gamepad and browser you are using for future reference?
Thank you for trying nonetheless!
Just the keyboard, and Firefox!
Oooh… 🙈 There is no keyboard input. It’s only mouse or gamepad. I learned something about UI discoverability today.