Orbit Escalation v0.1.1
After my recent first prototype release, this update addresses feedback I received from players since.
What has changed?
The capacity of shuttles is now managed by the player. Before this, every shuttle always launched with two cargo slots. Now you can add capacity by drawing the route again.
The tangled web of orbital transfers was somewhat difficult to read. To make this easier, all connected transfer orbits are now highlighted when you hover over them with your cursor.
Drawing a new route uses one route from your inventory. This has been visually tied to the inventory to make this relation more visible.
The game now warns you with both audio and visual effects when a planet is about to run out of resources.
If you have any feedback, feel free to comment here or join our Discord to discuss it more in-depth.
Files
Orbit Escalation
Build & manage interplanetary transport routes to deliver cargo to every destination in the system.
Status | Prototype |
Author | Myonenpixel Studio |
Genre | Simulation, Strategy |
Tags | 2D, Minimalist, Real time strategy, Sci-fi, Singleplayer, Space, Space Sim |
More posts
- Orbit Escalation prototype released8 days ago
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